Artemis Reigns
Step into the boots of Vera, a world-renowned botanist, as she pierces her way through an ever-evolving landscape, fighting plants and animals the world thought extinct. Can Vera find the root of the corruption before her world is destroyed? Can she find the balance between nature and nurture?
What I worked on:
Modular Actor Systems
All actors use the same code to move, but use different controllers to decide how. All health and status effects are handled by specific components. I wanted to take this classic modular approach because I knew we might end up with a decent variety of enemies and by making everything modular I ensured that I would not have to fix the same issue in every enemy later on.
Other Stuff:
Extra tools:
While our artists were pumping out plenty of props for us to use within the game, they did not have the time to ensure everything had proper LODs. So I created a tool that would allow for easily creating prefabs of LOD groups(for easily handling culling) for items that did not have any LODs already. I also made a version of this tool that would create a LOD group out of multiple prefabs/meshes as our buildings were primarily built in-engine, and we still needed an easy way to quickly set up LODs on them as well.
Once our game got to be over the 1GB upload limit for Itch.io’s website we needed to use the butler system. To make this easier I set up a script that could be used to automatically perform a push to itch via the Unity editor.