Deepcover is a National Science Foundation(NSF) funded mobile game that aims to help educate users on how scams work by providing a fun spy themed environment to learn. The game includes remakes of popular mobile game formats to draw players in and sprinkles some educative dialogue on top.
Wiretap is a version of the classic “Flow” style game. I was responsible for making it playable in Deepcover. As it was one of our mainline minigames it needed to have the ability to work in endless mode, so I also created a system that could reliably generate new boards to prevent the need of creating hundreds of boards by hand.
Decoding is a version of the well known NYT “Wordle”. For the most part, I made this as standard as it gets, but there was one change we wanted to make (outside of powerups/hints). Since we were going to be allowing players to come back and play a single level multiple times, we made each level randomly pick from a small set of words that were defined by the seed of the level.
Crypto-Grams is a simple fill-in-the-blank type minigame. Crypto-Grams does not show up in the normal level lists, instead, it acts as a daily challenge. Providing an extra reason to come back to the game more consistently.
Deepfakes was a new minigame that I built that has the player put together a fragmented image. Since predefining every puzzle piece would take a lot of time, I opted to make the game generate the piece shapes at runtime.
I integrated the platform specific leaderboards into the game with three leaderboard catagories, complete with filters.
Our client wanted a way to post effectively new letters to the game so I created the bulletin board system. This system allows the client to post "Bulletins" complete with thumbnail, title, author, post data, and text content with markdown and insertable image support. Sadly as of writing this the client has yet to post any bulletins of their own to the board.